Monday, October 15, 2012

A Pawn's Journey: Final Draft Project


A Pawn’s Journey

            The main character of the game is a pawn named Cecil, who lives in the Kingdom of Saur; a happy kingdom that has never had a conflict once in its history.  One day, it seemed like any other day until disaster struck and turned the kingdom upside down.  An undercover clan that goes by the name of The Death Triad invades the kingdom and takes the king and most of the people of the kingdom hostage.  Cecil, who has many years of combat training, realizes that his home is in danger of The Death Triad and rises up to the challenge to save the kingdom from the depths of despair.  He must fight through many enemies along the way; solve mysterious puzzles that lead to information about the clan, and many other difficult tasks to restore order. 

            The game will take place in the village inside the forts of the kingdom and sometimes it will take place outside the kingdom as well.  The design of the game will have a different background depending on the area in the game you are located.  If you are in the main part of the castle it will have its own background, as will the village.  There will be various objects in the levels, including walls, ledges, and many other objects the player can interact with.  Many other items will be included throughout the game such as weapons and other materials.

            The arrow keys allow the gamer to move the pawn left, right, jump, or crouch.  The spacebar will be the combat weapon that will allow the character to perform in combat.  The number keys will switch between weapons you will collect in the course of the game.  Pressing the enter button will command the text that pops up in the game. 


Throughout the game, you will encounter different characters and monsters.

·         Cecil – the role you will play in the game, he is a pawn and the hero of the game.

·         King Jeffery II – the king of Saur who is captured by The Death Triad.

·         Constance Malum-Jeffery – the wife of the King Jeffery II.

·         “Daemon” – the leader of The Death Triad, no one knows his real name but he goes by “Daemon.”

·         Number 1 – one of the main assistances to Daemon, real name unknown.

·         Number 2 – the other main assistant to Daemon, real name unknown.

·         The Clan Members – the enemies that Cecil has to face throughout the game including monsters.

Final Draft Proposal: First Draft


A Pawn’s Journey

            The main character of the game is a pawn named Cecil, who lives in the Kingdom of Saur; a happy kingdom that has never had a conflict once in its history.  One day, it seemed like any other day until disaster struck and turned the kingdom upside down.  An undercover clan that goes by the name of The Death Triad invades the kingdom and takes the king and most of the people of the kingdom hostage.  Cecil, who has many years of combat training, realizes that his home is in danger of The Death Triad and rises up to the challenge to save the kingdom from the depths of despair.  He must fight through many enemies along the way; solve mysterious puzzles that lead to information about the clan, and many other difficult tasks to restore order. 

            The game will take place in the village inside the forts of the kingdom and sometimes it will take place outside the kingdom as well.  The design of the game will have a different background depending on the area in the game you are located.  If you are in the main part of the castle it will have its own background, as will the village.  There will be various objects in the levels, including walls, ledges, and many other objects the player can interact with.  Many other items will be included throughout the game such as weapons and other materials.

            The arrow keys allow the gamer to move the pawn left, right, jump, or crouch.  The spacebar will be the combat weapon that will allow the character to perform in combat.  The number keys will switch between weapons you will collect in the course of the game.  Pressing the enter button will command the text that pops up in the game. 


Throughout the game, you will encounter different characters and monsters.

·         Cecil – the role you will play in the game, he is a pawn and the hero of the game.

·         King Jeffery II – the king of Saur who is captured by The Death Triad.

·         Constance Malum-Jeffery – the wife of the King Jeffery II.

·         “Daemon” – the leader of The Death Triad, no one knows his real name but he goes by “Daemon.”

·         Number 1 – one of the main assistances to Daemon, real name unknown.

·         Number 2 – the other main assistant to Daemon, real name unknown.

·         The Clan Members – the enemies that Cecil has to face throughout the game including monsters.

Sunday, October 14, 2012

Motivation

A Pawn's Journey is a game where tragedy strikes and an individual steps up to save the day.  The theme of the game is any person has the oppurtunity to do good in there life; whether that be saving a kingdom or helping out their community.  I'm putting together the pieces to making this theme come to life in my game.  Interpreting it into the story line, the character's background, and the other parts of the game to mirror that theme as much as possible.

The Role-Playing genre is unique.  It allows you to play the role of any character that the developer wants in his game.  In most games the developer of the game allows you to make a character of your own preferance, and allows the player to fufill the destiny of that character, good or evil.  I'm excited to make this game because I like the idea of playing the hero during the medieval times.  If there were no limits, I would want my game to be a first or third person (over the shoulder view), whatever the player prefers, and you could interact with other characters throughout the game.  The idea of doing good in the world is whats driving me to make A Pawn's Journey. 

I am excited about making this game because it appeals to my genre preference; however, I am excited to see if other genre lovers will find my game fun.  If my game had not limits and I could make it however I wanted; I would want many different aspects to be included.  I would give the user the choice to play in either first person or third person view. I would allow the user to interact with any other character in the game, and give them the choice to do whatever they want.  My driving instincts is giving the user choices throughout the game, and any decision he makes will have a different consequence in the long run of the story. 

A good example of a game I am getting my ideas from are The Legends of Zelda.  Even though the story is different I really like the mechanics of the game.  Another example is The Elder Scroll genre. One of the aspects this game has that I like is it allows the gamer to interact with the world in any way they would want to.  If you want to talk to civilians in the town you can hold conversations with them; if you want to kill the person after you talk to them, you are free to do so; however, there are consequences in every decision you make.

My game idea is a very ambition one, and that could be a problem that would bring the game down.  I am very limited with the resources of gamemaker to bring out every idea I have of my game. The story could possibly be very long and due to the time restraint, I probably will not have much time to complete every aspect of the game.  Knowing that there is not much time, I am hoping to at least put the important aspects into my game.

Monday, October 1, 2012

A Pawn's Journey Endogenous Value, Problem-Solving, and Holographic Design

The elements of A Pawn's Journey will determine whether it will be a good game or a bad one.  They will have to be completed correctly toward the gamer's best interest.  Feedback is necessary in developing the game, it will help you understand not only what you think needs fixing but it will show you what others (consumers) want in a game.  Three important elements, along with the others, are needed to make this game successful and they are Endogenous Value, Problem Solving, and Holographic.

A Pawn's Journey has many values but the most important value of the game is health.  While the gamer is playing the game, they will start out with a full set of health.  Throughout the game, whenver they battle with the enemies and they are struck by their attacks a portion of the pawn's health will subtract from the starting health.  In the game there will be many health items that will vary in regenerating your health.  If you run out of health, the character dies and you will have to restart the game.  Having this consequence of health will make the gamer play more cautiously and will make him think about his actions. 

Another important element I will address in my game is the element of problem solving.  Many different situations will come up that will make the gamer solve problems.  There will be certain scenarios such as people living in the kingdom taken hostage by the clan, where you would have to think of a way to rescue them without their demise.  A situation that involves a puzzle may arise where the player must perform a unique action that will advance the character in the story.

A holographic design is necessary to attract the player to the images and designs that are created in the game.  The design of the background, characters, and other images in the game will catch the gamers eye when they play.  The animation of the combat gameplay may be a little rough at first but after time it may get better.