The elements of A Pawn's Journey will determine whether it will be a good game or a bad one. They will have to be completed correctly toward the gamer's best interest. Feedback is necessary in developing the game, it will help you understand not only what you think needs fixing but it will show you what others (consumers) want in a game. Three important elements, along with the others, are needed to make this game successful and they are Endogenous Value, Problem Solving, and Holographic.
A Pawn's Journey has many values but the most important value of the game is health. While the gamer is playing the game, they will start out with a full set of health. Throughout the game, whenver they battle with the enemies and they are struck by their attacks a portion of the pawn's health will subtract from the starting health. In the game there will be many health items that will vary in regenerating your health. If you run out of health, the character dies and you will have to restart the game. Having this consequence of health will make the gamer play more cautiously and will make him think about his actions.
Another important element I will address in my game is the element of problem solving. Many different situations will come up that will make the gamer solve problems. There will be certain scenarios such as people living in the kingdom taken hostage by the clan, where you would have to think of a way to rescue them without their demise. A situation that involves a puzzle may arise where the player must perform a unique action that will advance the character in the story.
A holographic design is necessary to attract the player to the images and designs that are created in the game. The design of the background, characters, and other images in the game will catch the gamers eye when they play. The animation of the combat gameplay may be a little rough at first but after time it may get better.
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