Monday, September 24, 2012

Fun Suprising Curiosity of A Pawn's Journey

Surprise is important in video games, because without surprise the game would become old.  Many successful games have different surprises in them that keep the gamer coming back for more.  It causes more of an addiction for the game, knowing that you will not get the same result twice.  You have to be careful with this technique because it can become ugly quick.  Too much of a surprise in a game can lead to inticipation and you can actually see the surprise coming a mile away.

In my game, A Peasant's Journey, I am going to provide many surprises varied throughout the duration of the game.  Surprises, that I hope, will get the gamer hooked and continue to play my game.  The surprises the gamer will run into will vary depending on the situation occuring in the game.  A surprise mission might come your way, where you have to stop in the story and complete the side mission before continuing.  The game will have many different creatures and villians throughout the game and some difficult bosses you may not be prepared to face.  The story may have a few surprise twists that the user wouldn't see coming.  I am going to use different surprise situations that will entertain the players, and make them enjoy more than just the story and gameplay.

The most important characteristic of a game has to be whether or not its fun to play.  If a game isn't fun, then whats the point of playing it.  It is true that most games can get frustrating and anger the player, but overall its the fun and enjoyment that gets us mad that makes us play those games again.  In my game I'm trying to capture that fun and enjoyment that makes the success of the game.  I think the plot of the story brings some fun into the gameplay.  I think the gamers will get the most fun out of the difficult battles with the bosses and following the story of the game. 

I think the curiosity of A Pawn's Journey will bring the players back for more each time.  Some of the players are going to enjoy playing the hero of a game and all the responsibilities that comes with it.  Playing a peasant in medieval times with an amazing, unknown fighting ability to save his king and the kingdom from terror sounds like a pretty interesting story worth playing.  Many players might ask why the clan is trying to execute the king and take over the kingdom.  As you are fighting the clan throughout the game you will understand why they are fulfilling these actions.  More different scenarios will come up and it will make the gamer think and raise more suspicion.

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