A video game's success does not only depend on the work that goes into, but also it depends on the gamer's experience in the game. The ideas you create may seem magnificent to you, but to someone else it could be just another sixty dollars down the drain. Video game designers have to stop and think about how their game is going to be for all the gamers and what they would like to see. The three game ideas seemed pretty cool to me, but I need to think about how to make it cool for other gamers.
My first game idea, Dungeon Explorer, is about an explorer traveling through different domains collecting treasures and fighting off monsters along the way. I want the other gamers to experience a challenging and thrilling game, that is not only fun but addicting. Gamers should be coming back for more every single time they play this game, and each time have a better understanding for the game. For the game to succeed, a challenge is necessary. The unique and complicated situations, the task of retrieving treasure that is guarded by many different monsters, and the prizes you receive along the way can fulfill that fun and challenging experience.
A pawn's journey was the favorite out of the three ideas that I came up with. I really feel that it could have the potential to be a great game. The main idea of the game is, a kingdom, that once never battled or had a conflict before, is taking over by a surprise attack from an undercover clan. The king is captured and sentenced to death and the entire kingdom is taken hostage. A pawn, who no one knows, rises up against the clan and decides to fight back and rescue his king and the kingdom from destruction. I want gamers to dive deep into the story and get attached to the pawn, as they fight through the clan and fufill the task of rescuing the king. The essence of this game is the playing the role of a the hero and following the deep story could cause gamers to spend a good deal of time on this game.
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