Sunday, October 14, 2012

Motivation

A Pawn's Journey is a game where tragedy strikes and an individual steps up to save the day.  The theme of the game is any person has the oppurtunity to do good in there life; whether that be saving a kingdom or helping out their community.  I'm putting together the pieces to making this theme come to life in my game.  Interpreting it into the story line, the character's background, and the other parts of the game to mirror that theme as much as possible.

The Role-Playing genre is unique.  It allows you to play the role of any character that the developer wants in his game.  In most games the developer of the game allows you to make a character of your own preferance, and allows the player to fufill the destiny of that character, good or evil.  I'm excited to make this game because I like the idea of playing the hero during the medieval times.  If there were no limits, I would want my game to be a first or third person (over the shoulder view), whatever the player prefers, and you could interact with other characters throughout the game.  The idea of doing good in the world is whats driving me to make A Pawn's Journey. 

I am excited about making this game because it appeals to my genre preference; however, I am excited to see if other genre lovers will find my game fun.  If my game had not limits and I could make it however I wanted; I would want many different aspects to be included.  I would give the user the choice to play in either first person or third person view. I would allow the user to interact with any other character in the game, and give them the choice to do whatever they want.  My driving instincts is giving the user choices throughout the game, and any decision he makes will have a different consequence in the long run of the story. 

A good example of a game I am getting my ideas from are The Legends of Zelda.  Even though the story is different I really like the mechanics of the game.  Another example is The Elder Scroll genre. One of the aspects this game has that I like is it allows the gamer to interact with the world in any way they would want to.  If you want to talk to civilians in the town you can hold conversations with them; if you want to kill the person after you talk to them, you are free to do so; however, there are consequences in every decision you make.

My game idea is a very ambition one, and that could be a problem that would bring the game down.  I am very limited with the resources of gamemaker to bring out every idea I have of my game. The story could possibly be very long and due to the time restraint, I probably will not have much time to complete every aspect of the game.  Knowing that there is not much time, I am hoping to at least put the important aspects into my game.

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