Surprise is important in video games, because without surprise the game would become old. Many successful games have different surprises in them that keep the gamer coming back for more. It causes more of an addiction for the game, knowing that you will not get the same result twice. You have to be careful with this technique because it can become ugly quick. Too much of a surprise in a game can lead to inticipation and you can actually see the surprise coming a mile away.
In my game, A Peasant's Journey, I am going to provide many surprises varied throughout the duration of the game. Surprises, that I hope, will get the gamer hooked and continue to play my game. The surprises the gamer will run into will vary depending on the situation occuring in the game. A surprise mission might come your way, where you have to stop in the story and complete the side mission before continuing. The game will have many different creatures and villians throughout the game and some difficult bosses you may not be prepared to face. The story may have a few surprise twists that the user wouldn't see coming. I am going to use different surprise situations that will entertain the players, and make them enjoy more than just the story and gameplay.
The most important characteristic of a game has to be whether or not its fun to play. If a game isn't fun, then whats the point of playing it. It is true that most games can get frustrating and anger the player, but overall its the fun and enjoyment that gets us mad that makes us play those games again. In my game I'm trying to capture that fun and enjoyment that makes the success of the game. I think the plot of the story brings some fun into the gameplay. I think the gamers will get the most fun out of the difficult battles with the bosses and following the story of the game.
I think the curiosity of A Pawn's Journey will bring the players back for more each time. Some of the players are going to enjoy playing the hero of a game and all the responsibilities that comes with it. Playing a peasant in medieval times with an amazing, unknown fighting ability to save his king and the kingdom from terror sounds like a pretty interesting story worth playing. Many players might ask why the clan is trying to execute the king and take over the kingdom. As you are fighting the clan throughout the game you will understand why they are fulfilling these actions. More different scenarios will come up and it will make the gamer think and raise more suspicion.
Monday, September 24, 2012
Sunday, September 23, 2012
Three Game Ideas' Essential Experience
A video game's success does not only depend on the work that goes into, but also it depends on the gamer's experience in the game. The ideas you create may seem magnificent to you, but to someone else it could be just another sixty dollars down the drain. Video game designers have to stop and think about how their game is going to be for all the gamers and what they would like to see. The three game ideas seemed pretty cool to me, but I need to think about how to make it cool for other gamers.
My first game idea, Dungeon Explorer, is about an explorer traveling through different domains collecting treasures and fighting off monsters along the way. I want the other gamers to experience a challenging and thrilling game, that is not only fun but addicting. Gamers should be coming back for more every single time they play this game, and each time have a better understanding for the game. For the game to succeed, a challenge is necessary. The unique and complicated situations, the task of retrieving treasure that is guarded by many different monsters, and the prizes you receive along the way can fulfill that fun and challenging experience.
A pawn's journey was the favorite out of the three ideas that I came up with. I really feel that it could have the potential to be a great game. The main idea of the game is, a kingdom, that once never battled or had a conflict before, is taking over by a surprise attack from an undercover clan. The king is captured and sentenced to death and the entire kingdom is taken hostage. A pawn, who no one knows, rises up against the clan and decides to fight back and rescue his king and the kingdom from destruction. I want gamers to dive deep into the story and get attached to the pawn, as they fight through the clan and fufill the task of rescuing the king. The essence of this game is the playing the role of a the hero and following the deep story could cause gamers to spend a good deal of time on this game.
My first game idea, Dungeon Explorer, is about an explorer traveling through different domains collecting treasures and fighting off monsters along the way. I want the other gamers to experience a challenging and thrilling game, that is not only fun but addicting. Gamers should be coming back for more every single time they play this game, and each time have a better understanding for the game. For the game to succeed, a challenge is necessary. The unique and complicated situations, the task of retrieving treasure that is guarded by many different monsters, and the prizes you receive along the way can fulfill that fun and challenging experience.
A pawn's journey was the favorite out of the three ideas that I came up with. I really feel that it could have the potential to be a great game. The main idea of the game is, a kingdom, that once never battled or had a conflict before, is taking over by a surprise attack from an undercover clan. The king is captured and sentenced to death and the entire kingdom is taken hostage. A pawn, who no one knows, rises up against the clan and decides to fight back and rescue his king and the kingdom from destruction. I want gamers to dive deep into the story and get attached to the pawn, as they fight through the clan and fufill the task of rescuing the king. The essence of this game is the playing the role of a the hero and following the deep story could cause gamers to spend a good deal of time on this game.
Monday, September 10, 2012
Three Awesome Game Ideas
My first game idea is called Dungeon Explorer.
The main character is an explorer and the goal is to collect treasure and get to the exit, which is the doors at the end of the level. There are different treasures like gems, diamond, etc, which are in different places in the level. The explorer has to collect all of the gems and reach the doors safely to complete the level. But collecting the treasure is not going to be a walk in the park. You will encounter many different enemies (ghosts, skeletons, etc.) that will cross your path on your journey. Every level is going to increase in difficulty.
I think this game is more of a Role-Playing Game, since your playing the role of the explorer trying to collect treasure. Dungeon Explorer is probably more appealing to gamers who like a story and an objective. With the increase on difficulty with every level completed, it may also appeal to those gamers who just love a challenge. There is a wide variety of gamers who would like to play this game.
My second game idea is called Air Strike Elite.
In Air Strike Elite, you control fighter jet pilots and you go through waves of enemy jets. You would have different objectives like moving a nuke or important data back to your base without dying. There would be a points system for eliminating enemies, bosses, completing missions, helping out your allies, etc. The points you recieve you could use for anything you would want like upgrades to your jet, extra ammunition, more allies, and other accesories you might need.
This game would be classified under the First-Person Shooter genre. The point of view would be from the actual pilot in the fighter jet. It would appeal to many people who like shooters and fast paced action. You would need to make quick and effective decision in the course of the game.
My third game idea is called A Pawn's Journey
The main objective of this game is to save the kingdom from being taken over. You start off as a pawn in a kingdom, everything seems to be going well until an undercover clan decides to attack the kingdom. The clan catches the king off guard with their surprise attack and quickly and successfully takes over the kingdom. The king is held captive by the clan, and it must be your job to rescue him. Nobody would think that a pawn would be able to rescue the king from his demise, but this is no ordinary pawn. This pawn is no ordinary pawn, he has a surprisingly large amount of skills in combat, enough skills to take down the clan and save the king.
The game would go in the Role-Playing Game (RPG) genre. A great RPG game almost always has a great story behind it. A Pawn's Journey would have a compelling story of a mere pawn whose kingdom has just been overturned and his king captured, and he's the only one who is willing to save the king and his kingdom. The story would be very deep and interesting to most gamers. Gamers who like games with a story and playing a role that has already been defined would most likely try out this game.
- Cody Parks
The main character is an explorer and the goal is to collect treasure and get to the exit, which is the doors at the end of the level. There are different treasures like gems, diamond, etc, which are in different places in the level. The explorer has to collect all of the gems and reach the doors safely to complete the level. But collecting the treasure is not going to be a walk in the park. You will encounter many different enemies (ghosts, skeletons, etc.) that will cross your path on your journey. Every level is going to increase in difficulty.
I think this game is more of a Role-Playing Game, since your playing the role of the explorer trying to collect treasure. Dungeon Explorer is probably more appealing to gamers who like a story and an objective. With the increase on difficulty with every level completed, it may also appeal to those gamers who just love a challenge. There is a wide variety of gamers who would like to play this game.
My second game idea is called Air Strike Elite.
In Air Strike Elite, you control fighter jet pilots and you go through waves of enemy jets. You would have different objectives like moving a nuke or important data back to your base without dying. There would be a points system for eliminating enemies, bosses, completing missions, helping out your allies, etc. The points you recieve you could use for anything you would want like upgrades to your jet, extra ammunition, more allies, and other accesories you might need.
This game would be classified under the First-Person Shooter genre. The point of view would be from the actual pilot in the fighter jet. It would appeal to many people who like shooters and fast paced action. You would need to make quick and effective decision in the course of the game.
My third game idea is called A Pawn's Journey
The main objective of this game is to save the kingdom from being taken over. You start off as a pawn in a kingdom, everything seems to be going well until an undercover clan decides to attack the kingdom. The clan catches the king off guard with their surprise attack and quickly and successfully takes over the kingdom. The king is held captive by the clan, and it must be your job to rescue him. Nobody would think that a pawn would be able to rescue the king from his demise, but this is no ordinary pawn. This pawn is no ordinary pawn, he has a surprisingly large amount of skills in combat, enough skills to take down the clan and save the king.
The game would go in the Role-Playing Game (RPG) genre. A great RPG game almost always has a great story behind it. A Pawn's Journey would have a compelling story of a mere pawn whose kingdom has just been overturned and his king captured, and he's the only one who is willing to save the king and his kingdom. The story would be very deep and interesting to most gamers. Gamers who like games with a story and playing a role that has already been defined would most likely try out this game.
- Cody Parks
Wednesday, September 5, 2012
My Totally Awesome Gaming History
A pokemon battle breaking out! |
Fallout 3 dialogue interac |
I'm the type of gamer who likes to play with friends and just have fun. Sometimes I get too much into the game, for example playing Call of Duty sometimes gets me frustrated and I end up buying a new controller the next day. I've had a pretty long game career, from my Gameboy Color I got when i was nine to my Xbox 360 that I own today. My Xbox is probably one of my most prized possessions, I'm usually on it constantly and I can't really go maybe two or three weeks without atleast getting on and just playing practice mode on Madden. I do have a Xbox Live Gold account and I pay $50 dollars every year to get on and game with my friends. Most of my friends play the same games that I do. We usually play sports games like Madden, NCAA Football, etc. Role-Playing Games like Fallout 3, The Elder Scrolls series. I think the types of people who like the same games that I do are the ones who have a creative mind and want to see how their decisions play out in an alternate universe. They would like to play games like Fallout or the Elder Scroll series, to create your own special character however you would like them to be. Then control how you want that character to be, whether it be bad or evil the decision comes down to whoever is playing the game. But then there are the games who like me also like to have fun and play with friends, like for instance I enjoy first person shooters. Games like Battlefield that have more of a team aspect, where you're not just playing for yourself (well you could of course) but if you want to succeed in the game you have to be more of a team player.
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